New expansion fields have been added to the far side of each basin containing a player position. · Fixed an error that caused some infantry units to continue approaching their targets while firing, rather than firing while standing at their maximum range. Now spawns 5 instead of 7. Dadurch steht das Gebiet nun für Schlachten zur Verfügung. Cooldown time reduced by 50% to 180. This makes the vehicle slightly less effective at quickly changing targets. · Commando: Suppression time reduced by 70%.
Cooldown-Zeit um 50 % auf 180 verringert. This means the Commando can use his C4 Charges to demolish multiple structures more quickly. · Juggernaut: Reichweite um 25 % erhöht. The following balance changes are intended to make resource- gathering more strategic and artillery units more viable, while also further tuning the combat forces to ensure even balance across all three factions in any combination. Red Zones are like the surface of an Alien planet. Overall rate of income reduced by approximately 35%.
The main goal of the player in Command and Conquer 3: Tiberium Wars Patch is to stop Kane from his plans. Players can now issue orders on the Radar. In addition, they changed my hated map, the Tournament Tower. · Confessor: Upgrade no longer provides a rate-of-fire bonus to affected infantry squads. This means the Commando can use her C4 Charges to demolish multiple structures more quickly. This does not affect the extra weapon gained from commandeering a Beam Cannon. · Attack Bike: Range increased by 16%.
· Stealth Tank: Attack power increased by 66%. · There is a new Fast-Forward button onscreen while watching Replays or BattleCasts. This means the Sonic Emitter can no longer one-shot-kill certain vehicles. Rate of fire reduced by 200%. This prevents them from being destroyed by one use of the Nod Shadow Team's Explosive Charges. · Schallemitter: Angriffskraft um 25 % verringert. Pristine Blue Zones represent 20% of the planet's surface and are the last refuge of the civilized world.
· Der Schwarm: Spezialfähigkeit kann nicht mehr direkt auf Infanterie und Fahrzeuge angewandt werden. · Avatar: Gesundheit um 25 % erhöht. Dies wirkt sich nicht auf die Sekundärwaffen des Avatars aus, die er durch die Eroberung einer Strahlenkanone gewinnt. Attack power increased by 140%. Attack power increased by 140%. A nuclear fireball exploded and Tiberium covered the entire planet Earth. · Nod Avatar's flamethrower upgrade now correctly shows a garrison-clearing effect.
Now the top is more open so you can have battles up there. · Structures now lose Ground Control radius as soon as they are destroyed. Now spawns 5 Buzzers instead of 7. · Attack Bike: Range increased by 16%. The divisions include the Blue Zone, Yellow Zone and Red Zone. A was announced by community manager by the time of the release of the expansion pack, but development of the expansion's prevented the team from developing and releasing this patch for Tiberium Wars. · Commando: Suppression time reduced by 70%.
Along with those, you also get some health options which can be used to set a unit as invincible, restore its health or set it to 0. This makes the vehicle slightly less effective at quickly changing targets. · Stealth-Panzer: Angriffskraft um 66 % erhöht. Attack power increased by 100%. Besetzbare Gebäude sollten jetzt für beide Spieler symmetrisch sein.
· The Swarm: Support Power can no longer be used directly on top of infantry and vehicles. · Commando: Suppression time reduced by 70%. Cooldown time reduced by 50% to 180. Gathering cycle sped up by 8 seconds. · Devastator-Kriegsschiff: Reichweite um 20 % erhöht.
· Sucher: Gesundheit um 13 % verringert. Overall rate of income reduced by approximately 35%. · The Swarm: Support Power can no longer be used directly on top of infantry and vehicles. Sammelzyklus um 8 Sekunden beschleunigt. With it you get cheats such as: instant build for buildings, troops and upgrades, increase money by 20. Expansion Tiberium fields switched from blue to green.